When you loot your first fragment, you will start a research project. The number of fragments required for each artifact can vary from 25 to When you have enough fragments, you can click the little Solve button to complete that Artifact. So you might have to complete all of the research projects with a particular race until you get the one you wanted to in the first place.
Not to mention, when you need Troll fragments for example and you get zero Troll dig sites for like an hour, it can be annoying. You can use these to speed up your research a little bit.
There is a slot that appears on some of the artifacts that you will be able to place one of these in, not every artifact but rare artifacts will often let you use two or three at once. The keystone will increase your fragment count by Repeat until an artifact pops up instead of the telescope. Repeat that process until you get an error that you can't use your skill anymore. That means there's nothing left at that dig site. Have fun ;. Comment by shonksh No murloc artifacts?
Staff of Mrgl-gurgle-urgle? Comment by im pretty sure there are gonna be so many Indiana Jones puns about this profession. Comment by Luminatti I can only hope we do not exploit third world zones and create a market for "blood fragments". Comment by With High enough archeology you can find and complete quests inside each of the new dungeons. These quests cost a keystone and grant your party a zone wide buff.
Comment by Mulig Just a hint, if you just dug up something. Use survey once again, if you're lucky there might be several fragments at the same spot. Just after an hour or so I've gotten two fragments at two different spots and three fragments at one single spot. Comment by My tips after a bit of surveying: 1 When you survey and get a fragment, re-survey before you take off..
Your new fragment location might be the same one you just did! I recommend taking off, flying for 3 seconds the CD of survey and trying again. Comment by panica So I have 1 interesting question, when you open Archeology, and you look that window, you can see 10 races to discover their fragments.
So the question is, whom does the 10th fragments belong to? Even a patch of grass or sand that looks slightly off is a good clue to look for. From my experience, more often than not an artifact is located here! There should be one in every major city for ease of training, though it seems only the trainers in Orgrimmar and Stormwind give the appropriate L85 dailies for the profession.
Once you train Archaeology, check your map. You will see little shovel icons on the continent view of your world map; clicking on zone with a shovel icon in it will show the digsite you need to find, highlighted and circled in either red or grey though the grey circle seems to be more a graphical glitch for now. Start heading there and you'll be ready to begin. When you land in a digsite, you can usually tell right away what artifacts you'll get from it.
Bones in sand or muddy areas signify fossils, Highbourne Ruins signify Night Elf relics, desert ruins for Trolls, etc. Kalimdor is high in Fossils and Night Elves, while Eastern Kingdoms has a higher proportion of Troll and Dwarven digsites, though you can find at least one site for each race on both continents. For those of you starting this profession at 80, you'll find it very slow going at first as you criss-cross the continent to get to digsites.
My advice is to go in either a clockwise or counter-clockwise circle around the entire continent, taking an "as the crow flies" approach to each site. Digging for Artifacts: When you use your new "survey" ability, your character will drop a telescope and a box with a light on it.
From here, you have two options to find the artifact. The first, orienteering, involves dropping your survey kit, and going in the direction the telescope is pointing. This method focuses on the strict direction the telescope is pointing in, and the color of the light: red light signifies a long journey usually a hop halfway across or to the opposite end of the site , a yellow light means a short jaunt until the survey ability comes off CD, and green means you're fairly close within 30 yards.
There's a second, potentially quicker method: triangulation. While striding the edge of the dig site, you can drop three survey stations and focus on the point where all three directions intersect. This usually pinpoints the exact or approximate location of an artifact, but takes time to plot out the exact point or area; an addon could make triangulation more popular, but it's unlikely we'll see one soon. Either way, when you find the artifact site and use your survey ability again, it will dig up the artifact instead of dropping your survey kit.
Collect the item, and repeat the process two more times to exhaust the site. It's important to note that you apparently need to be within 5 meters of the artifact itself for it to spawn when you survey, otherwise you'll drop your survey kit and have to keep looking. However, as the cone of surveying is much smaller when the light is green, it won't be too difficult to find and collect.
When you loot an artifact, you get 2xShards at Apprentice 75 , and 3xShards Journeyman and above currently confirmed to After you collect your first shard for a race, the project will be determined and locked in so you know exactly what you're working on. Once a project is completed, the item is awarded and can usually be sold for 5 to 20 silver Note: You won't make any real money doing archaeology; this is strictly for fun and toys and lore , or otherwise utilized if it's a toy, pet or mount.
Even if you sell the result of your project, your Archaeology panel will always keep track of the artifacts you've completed, and the associated flavor text and history for that artifact. Once you complete a project, another one will be randomly chosen from the available list. Once this is fixed, you are guaranteed to eventually complete every common artifact for a race before repeating any project.
This does NOT apply to rare projects, which have fixed "spawn" rates and can only be completed once per character. Those are very basic numbers based on my experience with project completion thus far, though it's still subject to change this early into the expansion and profession. Leveling Archaeology: Each artifact you collect and dig up in the old world grants one skill point, up to a maximum of 75 points in the skill.
After that point you must complete projects, which yield 5 points per project regardless of rarity or size Confirmed with my two rares, Fossilized Hatchling and some Night Elf Mirror. Therefore, it's advised that you save your shards until you max out the Apprentice skill, then train into the next level and complete all your projects at once.
As you dig up artifacts, you have a chance to acquire Keystone items, which are essentially uncommon greens that fill in part of certain projects. At 80 with skill, each old world Keystone seems to fill 12 shards on a project, with larger projects having more slots for keystones to be used. The most I've seen have been 3 slots on an 85 shard project. It should be noted that these greens are not souldbound, and can be sold or traded with friends. So, if your Tauren Paladin has a surplus if Night Elf keystones, but your friend the Undead Priest has a surplus of Dwarven or Troll keystones, you can easily swap them to complete your respective projects quicker.
Once you hit with Archaeology, you can proceed to dig in Outland, home of the Orc and Draenai artifacts. Again, four sites across the continent will be chosen, and each site has three artifacts.
When you hit , you can move to Northrend, with additional sites to dig up related to Nerubians and Vry'kul. Finally, when you hit possibly , you can start digging in the new Cataclysm content to discover more about the Tol'Vir. It's worth noting that while you can only have one project going at a time on a particular race, you can have as many projects going as you have races in your Dig Book.
Finally, as a level 82 on US-Bloodhoof, I'm netting XP per artifact - while not the quickest way to level, it's still a substantial amount of experience just for digging in the dirt, and there's plenty of toys and items to be had if you're willing to put in the effort.
There's also plenty of hidden areas added in the Cataclysm that you'll fly over while digging for artifacts, including an interesting island full of fellow Archaeologist NPCs! Good luck! Comment by My experiences with Archaeology have been mixed so far. From 1 to it was exciting to pickup points with each dig. The realization that Archaeology took more work than fishing sunk in going from to but it helped me become better at it.
I strongly recommend Archaeologists continue to dig and gather fragments until you have reached After you can start solving puzzles and gaining 5 point skill increases. Use keystones whenever possible to complete puzzles since not every artifact allows you to use them. I have only concluded that there are three rules to Archaeology. A red survey means there are absolutely no artifacts within walking range.
Artifacts are found on land and not while swimming in water. Travel in direction a yellow survey points you for the duration of the five-second cool down. The terrain you search on changes the results of your red surveys. I have found that heading in the general direction the red survey points you in on level terrain tend to lead you to areas where there are artifacts. Typically I would mount up on my flyer and head in that direction for five to six seconds.
Comment by Panik8 Farming Archaelogy to from level 80 will bring you to level At , collecting fragments no longer offers skillups. With Cataclysm being new, it might not be easy to be patient, but it pays off. To put things into perspective, when I hit archaeology skill, I was almost instantly at skill from solving all the projects I could, including using any keystones I had.
As of right now, the Dwarf racial Explorer tooltip suggests that Dwarves get two advantages in archaeology. In practice, only one is functional at this time; the fact that they survey faster. Which is nigh on useless considering that Survey still has a 5 sec CD. Wowhead's list of items that can be created shows a list of keystones for some items. This is an indication of the amount of such that you CAN use to the tune of 12 fragments each , not what is actually required to make it.
It is my opinion that you are best suited using them as able. If you get a surplus, advertise and trade with others for ones you don't have. I wouldn't recommend completing a project that CAN use a keystone until you have a keystone to feed it. One last thing: When you survey, if your light is red, the direction it's pointing is not necessarily accurate. As such, don't travel too far before surveying again.
Otherwise, you might find yourself on a seemingly senseless zig-zag pattern often. Comment by Further clarification: It seems that percentages don't change when a rare project is completed, from my experiences. Even at 84 with Archaeology, getting a Tol'Vir digsite alone is considered "rare", since only one zone in the entire game has the sites: Uldum.
So even though the shard counts are identical to other projects, you'll see an increase in available keystone slots on projects for the Tol'Vir to speed things along. One final note: for those of you with outstanding amounts of patience like me , due to the rarity of Tol'Vir sites, the lucrative abilities and stats of their artifacts, and the fact that every project has at least one, if not three keystone slots I've been selling every one I loot for 1.
In fact, they sell so fast I'm considering doubling my price, seeing as how I control the entire keystone market on my realm. Remember when I said archaeology won't make you money?
Well, apparently I was mistaken. If you're willing to sell the shortcut items, you can make quite the pretty penny from the profession. Comment by Keep in mind that you can buy the green items associated with archaeology off the AH, though expensive as hell atm g - g having a steady flow of them will make your leveling go much faster.
Like others are saying, im finding after holding onto four or so dwarf rune stones that i am now digging them up faster than i can use them. Better loot available from old world surveying anyhow imo. When i can skip past outlands i intend to do so but for now im still hopin for one of the many old world epics compared to the what two? Havent seen a Tomb Raider reference yet, anyone else know of one? Something worth noting, is that old world projects usually require 35 fragments for common projects and have a maximum of one rune slot.
Then this post is for you! While I may not have solved all archaeological rares, especially now that Mists of Pandaria has arrived, after hundreds of hours dedicated to the cause I can say this - there is a method to the madness!
And I say madness because archaeology is one profession that should not be taken lightly. Get ready to dig Archaeologically speaking, the Night Elves thoroughly dominate Kalimdor, Dwarves and Trolls the Eastern Kingdoms, and Fossils neatly scattered across both.
Outlands are only for the Orcs and Draenei archaeological finds. While Northrend is proving most interesting with Night Elvish and Troll Fragments popping up in addition to the expected Nerubian and Vrykul Fragments. For anything Tol'Vir, it's all in Uldum and Uldum alone. Unfortunately, dig site spawn locations in Uldum share the same continent as Kalimdor - maximum total of four.
Mogu and Pandaren Fragments currently appear all throughout Stay tuned for more! For those of you seeking dig site locations and available rares for each race, see below. TOL'VIR There are six rare Tol'vir artifacts: Pendant of the Scarab Storm requiring fragments with 3x Tol'vir Hieroglyphic sockets Ring of the Boy Emperor requiring fragments with 3x Tol'vir Hieroglyphic sockets Staff of Ammunae requiring fragments with 3x Tol'vir Hieroglyphic sockets Crawling Claw requiring fragments with 3x Tol'vir Hieroglyphic sockets Scimitar of the Sirocco requiring fragments with 3x Tol'vir Hieroglyphic sockets Scepter of Azj'Aqir requiring fragments with 3x Tol'vir Hieroglyphic sockets There is also one common artifact that alchemists will eagerly hunt for, as it has a chance of containing Recipe: Vial of the Sands : Canopic Jar requiring 45 fragments with 2x Tol'vir Hieroglyphic sockets Click on the link for detailed dig site locations - Tol'vir Archaeology Fragments.
Comment by karlww I can't wait til I find a series of small walls! Finding Fossils around the zoo to create the puzzle and be able to produce Dinosaurs for your zoo by their DNA. Comment by Dreadmight Does anyone know what the final icon is for on your Archaeology page? The one with the pack and digging tools? I'm nearing the mark and haven't figured out what it's for. Comment by Pro tip: Don't turn in any artifacts until you're at least skill level.
You'll see why later. Getting parts of artifact with survey was implemented in Before it was 3x each survey after 75 skill.
Also, Canopic Jars are no longer poor quality and now show as white standard items. Those are Tol'vir items that might contain " Recipe: Vial of the Sands " for alchemist.
This recipe craft a mount which also was made Bind on Equip from on Pickup in this hotfix. Comment by Sibrina Findings can be located on stone structures, such as at sets of ruins at times. Don't pass over them assuming you can't dig through solid rock or quartz. Comment by I was leveling my alt's archaeology after hotfix, and it seems from the very beginning Survey is already possible to dig up 2 to 4 fragments. Also I've come across to have three digs in a roll at the same point.
Never happened for my main, so I guess that's just possible but with very small chance. Edit: At 75 it's 3 to 5 fragments. Comment by I would recommend to level your 80 alts' archaeology as well if you like me have multiple 80s and if you are looking forward to specific rare item for example, the troll sword.
After the dig sites may show up in annoying place in the Eastern Kingdom, i. Leveling your 80 alts has several benefits: 1. It helps to consume your alt's rest bonus. The weapon is bind to account, obviously. Save Keystone for your main. You can only Solve specific race like troll and keep below easily.
While digging you can also discover new flight points in Azeroth for your alts. Comment by weirdunclebob I couldn't see it mentioned anywhere so I have to ask the question. Once I've made an item - say the Atal'ai Sceptre - it's recorded in my log as having been made, I have an actual item in my bag and the title's in grey letters. Can I get rid of the item or do I need to keep that, too? I've only received items with grey titles so far but I don't want to throw away something I might need!
In Zul'Drak for example. Night Elf Archaeology Fragments can also be obtained in Northrend. In Crystalsong Forest for example. Comment by Joodass I don't know if this has been mentioned before and I am aware I stand the risk to be downgraded but I couldn't find the 'spade' icons on my map the other day and really got confused about it There is a tick box on the bottom right hand side of your world map next to the 'Show quest Objectives'.
Ensure this is ticked and you shouyld then be able to see the icons again. Comment by karlww an addon could make triangulation more popular, but it's unlikely we'll see one soon. Comment by mozhils I stopped gaining skillups from digging after I reached You are welcome to check it out. And of course, if I made some errors, let me know, I'll try my best to keep it up to date.
Checklist Datundra. For the first time since Cataclysm, Archaeology is not expected to receive updates in Shadowlands. The removal has been met with some mixed reviews, as much of the player base generally ignores the completely optional profession. Whereas primary professions that help to gather and craft sellable and usable items are extremely useful, archaeology serves as more of a side activity.
After the announcement, many fans voiced their displeasure on the forums and pitched a rework instead of ceasing updates. Location does not matter - post skill, digging in Kalimdor and the Eastern Kingdoms will still grant skill-ups. Solving for common items grants 5 levels of the Archaeology skill, while solving rare items grants 15 skill points.
Archaeology dig sites can be found on all four continents. There are four dig sites on each continent available at any one time. Dig sites are available based on player skill. However, unlike other gathering professions, there is no competition between players. Upon reaching a dig site, players will be able to collect their three finds before the dig site dries up and a new one is made available. Even if other players are searching at the site, the finds are individual to each player.
A slow, flashing, red light indicates a large distance up to the length of the entire dig site. A faster, blinking, yellow light seems to indicate approximately yards, and a rapid, flashing, green light seems to indicate less than yards. Archaeology was originally intended to allow advancement in the now-scrapped Path of the Titans system, and would have reportedly awarded players with Ancient Glyph slots and recipes.
Players will be able to piece together skeletal fragments to create a skeletal raptor mount. Players can also read ancient runes found in ruins and dungeons to give buffs to themselves and others. It also contributes to gaining the [ Faire Favors ] achievement. Introduction to Archaeology:. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. WoW info. Gathering Production Secondary.
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